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  • The Cub

    After the great ecological catastrophe, the ultra-rich fly to Mars and leave the rest of humanity to die. Among those who remain, however, there is one child who has managed to build up an immunity to the now hostile planet. Decades pass, and eventually the Martians return to take another look at Earth. When they spot the little human child - the cub - they immediately try to capture it. And so begins a journey on the run, full of discoveries in the urban ruins of humanity, constantly interrupted by wild chases. Challenging platformer inspired by the classic SEGA games of the 90s - Jungle Book, Aladdin, Lion King - with modern ideas and twists. Make your way through the remnants of humanity and outwit the evolved wildlife and dangerous hybrid plants. Solve environmental puzzles and stay one step ahead of the vicious humans hot on your heels in a cruel, apocalyptic safari hunt. On your journey you will be accompanied by the nostalgia radio from Mars, which has an ingenious soundtrack to offer. Immerse yourself in the stories of the super-rich from Mars, while a DJ keeps the show going with relaxing post-apocalyptic sounds. Everything was drawn by hand in the style of the classic films of the late 90s. Additional inspiration was provided by the famous "Primal" series."


  • Littlelands

    Fans of cozy games can add a new game to their wish list: Littlelands offers everything a cozy indie heart desires. Plant berries, go on a treasure hunt, go fishing or simply sit comfortably on your wooden bench and watch the sunset. The game is currently still in a very early development phase, so the content may change completely. If you like the graphic style, which is very reminiscent of the remake of Link's Awakening, you can already add it to your wish list. Your spirit of exploration will lead you to dangerous places, find new areas full of challenges, interesting characters and strange objects. But be careful, some areas are too dangerous for even the bravest adventurer - stay away from the territory of the marauding goblins! The world out there is pretty big for a little creature like you, but luckily you don't seem to be alone. Talk to various inhabitants of the region, listen to their stories and help them with their tasks. Some of them can teach you new skills or give you hints that will lead you to new adventures - if they like you. Go on an adventure in the dangerous land of the "Goblinetes" or relax in the safe areas of "Littlelands" while you harvest berries, create your own dishes, catch insects with your net or search for hidden treasures with your shovel. Tags: littlelands, indie, cozy Steam Link


  • Pioneers of Pagonia

    As of now, the first public demo version of the highly anticipated eagerly awaited building simulation Pioneers of Pagonia by the award-winning indie studio Envision Entertainment is available for free on Steam. On three maps, future pioneers can embark on the adventure to Pagonia. Pagonia on three maps in the demo version and experience the hustle and bustle of the most with branching production chains in German, English, Spanish, Brazilian Portuguese, French and Polish. Portuguese, French and Polish. Interested parties can also download Pioneers of Pagonia on their wishlist at Steam. "The entire team is overjoyed that the first alpha test was so positively received by the testers. positively received. Many have spent 10, 20 or even more hours on the three maps, enjoying the atmosphere and the three maps, enjoying the atmosphere and experimenting with their settlements, even though the content was was only intended to last three or four hours," says Volker Wertich, Creative Director at Envision Entertainment. Entertainment. "On behalf of the entire team, I would like to thank our great community for community for their constructive feedback, which we have evaluated in detail and which is already having an impact on the further development. For example, we were able to implement some suggestions directly for the current demo, other ideas will then be integrated at the Early Access launch or in its course." Until the Early Access release on December 13, 2023, the team of around 20 people around Creative Volker Wertich is working on many more features that are not yet available in the current demo version. available in the current demo version. These include, among other things, extended hotkeys, neutral factions, different enemies, additional options for procedural map creation and trade with other factions. other factions. Among the features planned for Q1 2024 are Shared Coop mode, enhanced production stats, underground mining, and the fishing hut, one of the most requested buildings by the buildings requested by the community in the Closed Alpha. Players of the Early Access version will be able to discover the legendary island world of Pagonia from December 13, 2023 at a price of 29.99 EUR. discover the fabulous island world of Pagonia and dedicate themselves to building their settlements with more than 40 different building types and over 70 different goods on procedurally created maps. to dedicate. All goods transports, manufacturing processes and discoveries of the population are presented through lovingly animated and can be followed from start to finish. Thanks to the procedurally generated maps, countless variations are created for a varied game experience. Pioneers of Pagonia was funded by the German Federal Ministry of Economics and Climate Protection. Further information about Pioneers of Pagonia is available on Facebook, Discord and the official website. About Envision Entertainment: Envision Entertainment was founded in 2013 in Ingelheim am Rhein near Frankfurt. The approx. 20-member team, which includes some former employees of Phenomic Game Development (later: EA Phenomic) and worked on hit games such as SpellForce, BattleForge, Lord of Ultima and C&C: Tiberium Alliances, focuses on strategy game development. In 2016, Envision Entertainment was awarded for the smartphone strategy game Path of War at the German Computer Game Award for Best Mobile Game" award. On December 13, 2023, the new IP Pioneers on Pagonia will be will launch in Early Access on Steam, with a final release date yet to be announced. Steam Link


  • Terra Nil

    Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, living ecosystem. In the process, you turn dead soil into fertile grasslands, clean polluted oceans, plant vast forests and create the ideal habitat for animals to call home. Then recycle the buildings, leaving trace that humans were ever there. Nature reclaims the wasteland. In the process, advanced eco-technologies can be used to clean the soil and create plains, wetlands, beaches, rainforests, wildflowers and more - then everything is recycled in an environmentally friendly way, leaving the environment untouched for its new animal inhabitants. A reverse building system, so to speak. The game is built on procedurally generated landscapes, which means that no two playthroughs of Terra Nile are the same. Plan your construction around random, challenging and unpredictable terrain, including meandering rivers, mountains, lowlands and oceans. Each region of Terra Nil goes through phases with the ultimate goal of leaving untouched wilderness behind. Levels are not about infinite growth, but about balancing and nurturing the environment before leaving it alone. Lush hand-painted environments, relaxing music and an atmospheric ambient soundscape make Terra Nile a peaceful, meditative experience. And when you are done, you can use the appreciation mode to bask in the natural beauty of the restored ecosystem. Tags: terra nil, indie, puzzle, simulation, devolver Steam Link


  • Dysmantle

    End-times and zombie apocalypses are one of the most popular video game genres, not least since "The Last Of Us". But what if you slept through the entire apocalypse? And what if you then wake up in a world where there really is no one left but yourself? This is the question Dysmantle takes on - and looks at end-time themes and the apocalypse from a completely different angle. You wake up in an old bunker. Completely without a way and without means. Your only way to survive? Destroying things and crafting new things from the destroyed things. New tools, new food, new clothes. Everything must be produced in this way. And almost everything has to be broken to make new things. Actually, this game principle sounds relatively boring, if it were not for the various tasks, puzzles, and increasing levels of breaking things in Dysmantle. Although there is a classic leveling system, it does not automatically make you stronger. As you level up, you can learn new skills and blueprints that give you better abilities, weapons or clothing, making you stronger, but also making the game more challenging. Besides the dominating loot elements, the game offers varied puzzles, tower-defense or bullet-hell passages, which are however fairly distributed, fairly repetitive or pleasantly story-heavy. Story-wise, Dysmantle also comes up with a great "aha" effect. The story is told through small snippets of monologue, radio clips and the side quests that visit the locations that were important before the time of the zombie outbreak. Slowly, the picture of the story comes together, which even with the multitude of new indie titles, shed new light on the topic and rework it differently. Despite the relatively low price, you can expect 70-90 hours of gameplay, which, admittedly, could have been reduced by about a fifth. Collecting loot is a hard work, but it gets a bit boring towards the end. In the final meters, the game slows down the players once again, which does not quite fit the rest of the games narrative style. All in all, however, Dysmantle is a real surprise title that offers a surprising amount of content for the low price, which is told in a fresh and slightly different way. Steam Link


  • The Wandering Village

    Build and survive in the forest, keep hiking. Build and survive in the forest, keep hiking. Build and survive in the desert, keep moving. We all know the principle. But what if it is not us that moves, but the whole little town we live in? Onbu is the name of the creature on whose back we build our settlement in The Wandering Village. And Onbu wanders. As simple as the principle seems at first glance, it becomes more challenging as the game progresses. On the one hand, we have to deal with Onbu himself: A creature that suffers from hunger, temperatures and environmental influences, and on the other hand our own people, who have to cope with the circumstances Onbu leads them into. We work with the classic method, in which we acquire new skills with the help of skill and tool trees and use them to expand our city. New about this tried-and-true concept is that the city has to adapt to the circumstances that Onbus journey throws at you. If Onbu reaches a new biome that is overcrowded with poison gas, for example, the resources and city plans must be rearranged to defy the danger posed by the poison gas. The key here is to find the right balance, to give Onbu the path to which the population can best adapt. While keeping the population and Onbu themselves satiated and healthy. Fresh, challenging and varied. However, challenging is in the foreground here, even for absolute beginners. The Wandering Village is currently still in Early Access - therefore players have a lot of say and suggestions - balancing contributions can be fixed faster. The abrupt demolition of the intro tutorial should definitely be fixed here. After initial explanations, which are more like a step-by-step tutorial, you are asked to take on tasks at the next unknown task, of which you have not yet understood the basic structure. Tags: indie, puzzle, simulation, stray fawn studio Steam Link