2023 is a good year when it comes to strategy games and construction simulations. In contrast to other games that are becoming increasingly complex and focus on micromanagement, "Station to Station" takes a different approach and focuses on minimalism and relaxation. The model railroad simulator in voxel graphics style offers a wonderfully simple atmosphere, which is ideal for beginners. Small puzzles and riddles offer variety and a few tricky challenges. For the hard-boiled, there are also plenty of missions that can be optionally tackled for strict resource management. According to user opinions, it would be a shame to declare the game a mobile game, which we agree with. "Station to Station" manages the balancing act between a cozy game, for those who want to play it that way, and demanding resource management, for those who want it that way. So whether you just want to follow your train for hours in ride-along mode or really want to chase achievements, Station to Station offers the right gameplay for all sides. The game is currently only available for Steam. The Dutch developers from the Galaxy Grove studio have not yet revealed whether other platforms will be opened up. However, this would be desirable, as the game has been very well received, especially on Steam Deck. Steam Link
Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, living ecosystem. In the process, you turn dead soil into fertile grasslands, clean polluted oceans, plant vast forests and create the ideal habitat for animals to call home. Then recycle the buildings, leaving trace that humans were ever there. Nature reclaims the wasteland. In the process, advanced eco-technologies can be used to clean the soil and create plains, wetlands, beaches, rainforests, wildflowers and more - then everything is recycled in an environmentally friendly way, leaving the environment untouched for its new animal inhabitants. A reverse building system, so to speak. The game is built on procedurally generated landscapes, which means that no two playthroughs of Terra Nile are the same. Plan your construction around random, challenging and unpredictable terrain, including meandering rivers, mountains, lowlands and oceans. Each region of Terra Nil goes through phases with the ultimate goal of leaving untouched wilderness behind. Levels are not about infinite growth, but about balancing and nurturing the environment before leaving it alone. Lush hand-painted environments, relaxing music and an atmospheric ambient soundscape make Terra Nile a peaceful, meditative experience. And when you are done, you can use the appreciation mode to bask in the natural beauty of the restored ecosystem. Tags: terra nil, indie, puzzle, simulation, devolver Steam Link
Build and survive in the forest, keep hiking. Build and survive in the forest, keep hiking. Build and survive in the desert, keep moving. We all know the principle. But what if it is not us that moves, but the whole little town we live in? Onbu is the name of the creature on whose back we build our settlement in The Wandering Village. And Onbu wanders. As simple as the principle seems at first glance, it becomes more challenging as the game progresses. On the one hand, we have to deal with Onbu himself: A creature that suffers from hunger, temperatures and environmental influences, and on the other hand our own people, who have to cope with the circumstances Onbu leads them into. We work with the classic method, in which we acquire new skills with the help of skill and tool trees and use them to expand our city. New about this tried-and-true concept is that the city has to adapt to the circumstances that Onbus journey throws at you. If Onbu reaches a new biome that is overcrowded with poison gas, for example, the resources and city plans must be rearranged to defy the danger posed by the poison gas. The key here is to find the right balance, to give Onbu the path to which the population can best adapt. While keeping the population and Onbu themselves satiated and healthy. Fresh, challenging and varied. However, challenging is in the foreground here, even for absolute beginners. The Wandering Village is currently still in Early Access - therefore players have a lot of say and suggestions - balancing contributions can be fixed faster. The abrupt demolition of the intro tutorial should definitely be fixed here. After initial explanations, which are more like a step-by-step tutorial, you are asked to take on tasks at the next unknown task, of which you have not yet understood the basic structure. Tags: indie, puzzle, simulation, stray fawn studio Steam Link