Build and survive in the forest, keep hiking. Build and survive in the forest, keep hiking. Build and survive in the desert, keep moving. We all know the principle. But what if it is not us that moves, but the whole little town we live in? Onbu is the name of the creature on whose back we build our settlement in The Wandering Village. And Onbu wanders. As simple as the principle seems at first glance, it becomes more challenging as the game progresses. On the one hand, we have to deal with Onbu himself: A creature that suffers from hunger, temperatures and environmental influences, and on the other hand our own people, who have to cope with the circumstances Onbu leads them into. We work with the classic method, in which we acquire new skills with the help of skill and tool trees and use them to expand our city. New about this tried-and-true concept is that the city has to adapt to the circumstances that Onbus journey throws at you. If Onbu reaches a new biome that is overcrowded with poison gas, for example, the resources and city plans must be rearranged to defy the danger posed by the poison gas. The key here is to find the right balance, to give Onbu the path to which the population can best adapt. While keeping the population and Onbu themselves satiated and healthy. Fresh, challenging and varied. However, challenging is in the foreground here, even for absolute beginners. The Wandering Village is currently still in Early Access - therefore players have a lot of say and suggestions - balancing contributions can be fixed faster. The abrupt demolition of the intro tutorial should definitely be fixed here. After initial explanations, which are more like a step-by-step tutorial, you are asked to take on tasks at the next unknown task, of which you have not yet understood the basic structure. Tags: indie, puzzle, simulation, stray fawn studio Steam Link