After a long wait for the latest offshoot of the Dune universe, Funcom is back with Dune Awakening. After Spice Wars, expectations were high as to whether an MMO could succeed after a real-time strategy game. In the spirit of the developer's predecessor, many of the game's mechanics are reminiscent of Conan Exiles, although much has been revised and improved. The journey is the destinationl As usual for Funcom, you are introduced to a story right from the start, which is both a tutorial and a game guide and gives the player enough opportunities to develop themselves. While a survival story is told at the beginning and the player is guided through all the instructions necessary to survive in the game, the guide turns into an exciting story that is immersively dependent on the player's decisions and respects the rules of the original book to the greatest extent. Story or Survival One of the biggest criticisms of the game here is the story. Contrary to current opinions, according to which the game only follows the main story and doesn't tell much else, you have to explicitly search for story fragments. Side quests, explorations and looting passages provide a lot of additional information that explains the world, the mechanics and life and history in Dune. So you have to actively search for background information if you are not familiar with the world of the original book. However, these story fragments are well woven into the environment of the individual missions. Packets and Paces Getting into the game is self-explanatory and easy - the farm and lot system is difficult enough not to be boring, but simple enough to keep players happy. I can speak from experience myself, as my base was wiped by a sandstorm and I had already lost everything to the sandworm. Even in these scenarios, the situation is not hopeless and you can work your way back to your last level in just a few hours. To summarize, Dune Awakening is really worth the money - and not just for Dune fans. It's fun, very intuitive and the pace of the game is also very good. A clear recommendation for MMO fans.
Build and survive in the forest, keep hiking. Build and survive in the forest, keep hiking. Build and survive in the desert, keep moving. We all know the principle. But what if it is not us that moves, but the whole little town we live in? Onbu is the name of the creature on whose back we build our settlement in The Wandering Village. And Onbu wanders. As simple as the principle seems at first glance, it becomes more challenging as the game progresses. On the one hand, we have to deal with Onbu himself: A creature that suffers from hunger, temperatures and environmental influences, and on the other hand our own people, who have to cope with the circumstances Onbu leads them into. We work with the classic method, in which we acquire new skills with the help of skill and tool trees and use them to expand our city. New about this tried-and-true concept is that the city has to adapt to the circumstances that Onbus journey throws at you. If Onbu reaches a new biome that is overcrowded with poison gas, for example, the resources and city plans must be rearranged to defy the danger posed by the poison gas. The key here is to find the right balance, to give Onbu the path to which the population can best adapt. While keeping the population and Onbu themselves satiated and healthy. Fresh, challenging and varied. However, challenging is in the foreground here, even for absolute beginners. The Wandering Village is currently still in Early Access - therefore players have a lot of say and suggestions - balancing contributions can be fixed faster. The abrupt demolition of the intro tutorial should definitely be fixed here. After initial explanations, which are more like a step-by-step tutorial, you are asked to take on tasks at the next unknown task, of which you have not yet understood the basic structure. Steam Link