This Heart of the Forest Guide provides a complete walkthrough covering all decisions, endings, and achievements. Here, you'll learn how to play each scene to the best of your ability and unlock all possible story paths. You follow Anna and Laura as they go on a hike through Germany’s Black Forest with their friends Simon and Daniel. What begins as a peaceful outing for a group of students quickly turns into a dark adventure filled with the secrets that lurk in the Black Forest. You can play as each character in turn, and every decision you make influences the course of the game. With this guide, you’ll always make the right choices and are guaranteed to reach all endings. This guide was updated in March 2026.
Wales Interactive are best known for their FMV games – and are now venturing into a new genre: science fiction survival horror. In Dead Reset, we take on the role of Cole, a surgeon with amnesia who wakes up in an operating room and is immediately asked to perform surgery. Groundhog Day After the first interaction with the patient, it becomes clear that something is very wrong here. No one wants to explain to Cole what is actually going on, where we are, or what exactly is to be operated on. Yet everything feels strangely familiar. What happened here? Wales Interactive tackles one of the most difficult story formats imaginable here—and masters the challenge remarkably well. The story unfolds piece by piece, linking different narrative strands and rewarding players who play through the game multiple times. If you want to find out more about the story, you have to play more often—and that's exactly what works so well this time around. Immersive survival training As is typical for Wales Interactive, the motto here is: choose your destiny and make wise decisions. Every decision has consequences—and these cannot be undone. Who can you trust? Which actions are morally justifiable? Despite fewer rooms and scene changes, the game manages to build constant pressure and palpable tension. Particularly noteworthy this time around is the work of the makeup and SFX artists, who have done a truly impressive job. Without giving too much away, gore fans will definitely get their money's worth here. Who can you still trust here? Although the possible endings are somewhat limited in comparison, the options during the game are all the more diverse. In hardly any other FMV title did you get such a strong feeling of experiencing completely different game content—depending on decisions or which supporting characters you work with. A new standard Dead Reset sets new standards for Wales Interactive. A dense atmosphere, compelling characters, and suspense that lasts until the very end. You have to like the FMV genre—but if you do, Dead Reset is definitely a good choice.
Game Overview This I Saw Black Clouds Guide provides a complete walkthrough covering all decisions, endings, and achievements. Here, you’ll learn how to play each scene optimally and unlock all possible story paths. You play as Kristina, who is searching for answers after her friend Emily goes missing—but every decision influences the course of the story. With this guide, you’ll always make the right choices and are guaranteed to reach all endings. This guide was updated in January 2026. Walkthrough – All Decisions in the Walkthrough The following sections contain all the decisions required for a single playthrough. As many achievements as possible are included in each playthrough. Cutscenes you’ve already seen can be skipped as usual, allowing you to collect achievements more quickly after completing the game. To keep the decisions simple, we’ve summarized them in English. First Playthrough Believer Trophy, Nonconsensual Trophy Avoid No Find the necklace Wrap up the necklace Read more Go for a run Hold it in Emily’s journal I’ll stay Say nothing Getup Open the door Switch on the light Don’t move Answer it I’m not here for help I don’t need help She talked about you I need answers Yes Keep them open Nowhere is safe Forest Say nothing No Say nothing I don’t know No They’re dead Check on Dominique (Believer Trophy) Emily as a troubled person Something else Agnes? Didn’t anybody help her? What did she do? Suicides Advisory? Why did the clinic close? Anything else? Do you live here on your own? Coincidence (Origin Trophy) Did she come back? Emily Go left Left door Leave Look Ghost See Alexander Thank you Ask for help Confront Go upstairs Photo album Wardrobe Chest of drawers Drawers (Nonconsensual Trophy) Yes She was desperate Yes No Keep walking Yes Look upstairs Look at files Get out of here Look up Look down Reassure That felt real Suicide? Ghosts? No Maybe Ignore her Maybe Yes Look out the window Wait Runaway What happened? Try to get free Passive Keep quiet Look around Pick up metal bar Leave her Say nothing I could have done more Disagree (End Trophy) Second Playthrough Realist Trophy, Wrong Trophy, Jack Trophy, Tough Trophy, Escape Trophy Avoid No Find the necklace Wrap up the necklace Read more Go for a run Let it out Go back to the apartment I’ll stay Emily! Get up Open the door Hello? Close the door Ignore it I’m not here for help I don’t need help She talked about you Why did she end her life? Yes Close your eyes Forest I saw a ghost No Say nothing No No They make me angry Check on Dominique (Realist Trophy) Keep walking Look back Challenge Say nothing Say nothing So? That’s ridiculous That’s stupid Amused Emily’s death Challenge Emily’s journal Clinic staff Sympathise Go left Left door Leave Look Look (Wrong Trophy) Stay Hidden Left Masked man What else do you know? Where? How do they know that? Hikers? Erm… Dismissive Something memorable? Poor guy Watch the video again Err? Lie A teacher Shut up Get out of there Stand your ground Fuck off! Up the stairs Cupboard Desk Drawers Sometimes Sarah Insist Jack Look upstairs Listen Hide Windows Back stairs (Jack Trophy) Look around downstairs Look at files What just happened? Say nothing Try to get free Speak to her quietly Keep quiet Fuck you Me Aggressive Find a weapon Right room Reassure her Listen Knock him out Balls Get out of there Get the other guy Get him (Tough Trophy) Hit with wood Punch face Get out Main Stairs Keep going (Escape Trophy) Reassure That felt real Ghosts? Suicide? Sceptical No Maybe Ignore her Maybe Yes Where are we? Look out the window Runaway That hurt Let us go! Passive Keep quiet Look around Wait Look around Pick up the metal bar Leave her Say nothing I could have done more Disagree Third Playthrough Clear Trophy Not recently Maybe Find the necklace Wrap up the necklace Read More Go for a run Let it out Emily's journal I'll stay Emily! Listen Get up Open Door Hello? Close the door Answer it Emily's death She talked about you I need answers Yes Close your eyes I saw a ghost Yes Then how did I see one Yes Yes I love them Check on Dominique Emily was a troubled person Ghosts Something else Agnes? What did she do? Suicides Advisory? Rev'd Peter The Curse Do you live here on your own? Follow you? Have you seen her? Fire? Was she seen in the village again? Emily Straight ahead Left Door Keep Looking Look Ghost See Alexander Thank you Ask for help Confront Check on Charlotte Photo album Chest of drawers Look behind chest of drawers Yes She was desperate Yes Which part? Stop and listen Go back to Charlotte Yes Look upstairs Look at files Look for Charlotte Look up Look down Reassure That felt real Suicide Why did I see you? Amused Yes Maybe Yeah I'm fine Maybe Yes Where are we? Stop the car Stop the car Go to the building What happened? Let us go Aggressive Keep quiet Get free Look around Pick up metal bar Leave her left her behind I could have saved her Disagree Fourth Playthrough Unfinished Trophy Avoid No Forget it, leave. Read more Go for a drink I’m leaving Say nothing Get up Open the door Switch on the light Close the door Ignore it I’m not here for help I don’t need help Why did she end her life? No What? Keep them open Forest Go right Right I saw a ghost Yes Then how did I see one? No Yes I love them Check on Dominique I want to understand what happened Something else Say nothing Agnes? Didn’t anybody help her? Say nothing Suicides Emily’s Journal Rev’d Peter Have you seen her? Fire? Did she come back? Say nothing Straight ahead Left door Leave Look Say nothing See Rev’d Peter Emily’s death Say nothing Agnes Her father Ask for help Confront Go upstairs Photo album Wardrobe Look behind the chest of drawers Maybe She was selfish No No Keep walking Cautious No Look upstairs Go downstairs Get out of there Look down Keep going Encouragey Fifth Playthrough Interpret Trophy Not recently Maybe Forget it, leave Read more Go for a drink I'll stay Emily! Listen Get up Open the door Switch on the light Don't move Ignore it I'm not here for help I don't need help! She talked about you I need answers No What? Close your eyes Forest I saw a ghost Yes Then how did I see one? Yes Yes I love them Check on Dominique I want to understand what happened Something else Say nothing Agnes? What did she do? Haunted Emily's journal Rev'd Peter Have you seen her? Fire Did she come back? Say nothing Straight ahead Left door Leave Don't look Ghost See Alexander Thank you Ask for help Lie She's not coming back Check on Charlotte Drawers Chest of drawers Look behind chest of drawers Maybe She was selfish Yes No Stop & Listen Go back to Charlotte Yes Look around downstairs Go downstairs Look for Charlotte Look down Keep going Reassure Sixth Playthrough Help Trophy Not recently No Find the necklace Leave Read more Go for a drink I’m leaving Emily! Get up Open the door Hello? Don’t move Answer it Emily’s death Why did she end her life? Yes Close your eyes Forest I saw a ghost Yes Say nothing No I don’t know They make me angry Look in entrance hall Keep walking Hide Aggressive It looked like you were Sceptical Say nothing So? That’s ridiculous That’s stupid Amused Emily’s death Challenge Emily’s journal Photo Sympathise Straight ahead Left door Leave Stay hidden Left Masked man What else do you know? Where? That’s the only time anyone’s seen him? Dominique Something memorable Poor guy Watch video again Err...? Lie Emily Shut up Get out of here Stand your ground F—k off! Back corridor Right bedroom Sometimes Emily Ask for help Jack Look upstairs Listen Back stairs Look upstairs Look at files What’s just happened? Who’s there? Look Keep quiet Keep quiet Me Keep quiet Seventh Playthrough Denial Trophy Avoid Maybe Forget it, leave. Look at photo Go for a run Hold it in Go back to the apartment I’m leaving Say nothing Listen Go back to sleep I’m not here for help I don’t need help She talked about you I need answers No What? Close your eyes Forest Go left Left Left Say nothing No Then how did I see one? No Yes I love them Check on Dominique Keep walking Hide Aggressive It looked like you were Sceptical Say nothing So? Anything else? That’s stupid What a creep Emily’s death Challenge Advisory? Photo Leave Ignore Straight ahead Left door Leave Stay hidden Left Say nothing Say nothing Where? That’s the only time anyone’s seen him? Dominique Holidays? Poor guy Find Sarah Err...? Lie A teacher Shut up Get out of there Stand your ground F—k off! Back corridor Right bedroom Sometimes Emily Ask for help Jack Look upstairs Listen Back stairs Look around downstairs Go downstairs What just happened? Say nothing Keep quiet Aggressive F—k you Me Aggressive Find a weapon Right room Find a way out Get back to Charlotte Knock him out Face Get out of there Charlotte Go right Keep going Encourage
When one thinks of the name Wales Interactive, one automatically thinks of interactive movies that belong to the genre of full-motion video, that is, video games whose individual scenes are actual movie shots that are influenced by the player. The most famous ones are actually known by Wales Interactive, such as Late Shift or The Complex. The cinematic story told is definitely a genre that you have to like to play. There are not many interactive plot options, and you can only get involved in the scenarios that the story gives you from the script. And this is where the biggest challenge lies. In fact, The Isle Tide Hotel was produced after the Covid-19 pandemic and allowed the production team to become more diverse again in setting and option design. The story is basically very simple: A father searches for his kidnapped daughter, and the clues lead him to a mysterious hotel where strange things are going on. However, any further information would already be a spoiler, because this is exactly where Wales Interactive venture into completely new thematic worlds. While previous interactive films dealt with end time scenarios or threatening situations, The Isle Tide Hotel is very mystical, interpretative and above all profound. Because if the previous parts were more about psychological questions, like which person they would rather sacrifice in relation to another group of people - the well-known trolley dilemma - this part focuses mainly on philosophical questions like "Who am I?" "What is my purpose and my sense in life?" without patronizingly pointing the finger. Many things are possible, every decision has its consequences, and you have to decide for yourself which path you want to take. These chosen paths have a whole scope of consequences and lead not only to different endings, but finally to completely different storylines again, which had been sorely missed at Wales Interactive due to the pandemic limitations. So if you are interested in interactive movies in general and like to take several playthroughs to get behind every secret, The Isle Tide Hotel is the best choice. Wales Interactive are back with renewed strength.